nl

Gilles Vermeulen

creative developer

AI Witness Report

AI Witness Report

Concept, AI

AI Witness Report is a project in which I experiment with AI image generation tools such as Stable Diffusion. The project addresses the hypothetical question: "If a composite sketch was highly accurate... what would the real person actually look like?"

You can see the results on the AI Witness Report website or through the @ai.witness.support Instagram, TikTok, and YouTube accounts.

Concept & execution

Myself
Ketnet Fotofabriek

Ketnet Fotofabriek

Development

Ketnet launched a new website and new apps, and they needed a new version of their popular Fotofabriek game to launch along with those.

This new version was made with HTML and javascript, which enabled easy integration into their various platforms. That's why you'll find Fotofabriek on the Ketnet website, but also in their Android and iOS apps.

The game also comes with an easy to use backoffice, built using Drupal.

Design

Kay Aerts

Development

Myself
Comon Gent

Comon Gent

Development

Comon wants to engage the people of Gent to make life just a little better. Through discussions and brainstorm sessions, they want to find out what the people of Gent find important, and how they can achieve these things together.

We created a Drupal website where they can share their challenges, stories and events, and where visitors can interact and have their voices heard.

Design

Kay Aerts

Development

Bregt Vanbilsen & myself
Scooore Super League

Scooore Super League

Development

The Scooore Super League is a rebranding of the highest division of Belgian women's football. We developed the accompanying website in Drupal.

The website is fed with data from an external API.

Design

Kay Aerts

Development

Bregt Vanbilsen & myself
Boeva the game

Boeva the game

Concept, Design, Development, Animation

In cooperation with Ketnet, William Boeva created a TV show about video games, named "Boeva & the games". Ketnet asked us to develop a matching game, in which the player gets to experience a wide range of game types and gaming eras. The result is "Boeva the Game": an ode to video games, made in HTML5 and playable on many modern devices, from a desktop to your mobile phone.

Concept

Ketnet & myself

Design

Kay Aerts & myself

Development

Bregt Vanbilsen & myself

Animation

Bregt Vanbilsen & myself
Ketnet's Kaatje

Ketnet's Kaatje

Development, Animation

Since 2011 I've been closely involved with the development of Kaatje's digital presence. During this trajectory, I've played an important role in building the fundamentals and a majority of the diverse games.

You can see Kaatje in action in your browser or on your tablet and smartphone, via the "Kaatje van Ketnet" app (Android, iOS) or the "Ketnet Jr" app (Android, iOS).

Concept

Ketnet, Pascal Vermeersch & Pure Communication

Design

Pascal Vermeersch

Development

Bregt Vanbilsen & myself

Animation

Bregt Vanbilsen & myself
HBvL Staar Waars

HBvL
Staar Waars

Concept, Design, Development, Animation

In 2015, Disney introduced us to a new chapter in the Star Wars saga. In honor of this joyous occasion, "Het Belang van Limburg" wanted to create an interactive Star Wars experience with a local twist. The result is an interactive Darth Vader clone, who will say aloud anything you type.

I provided the design and creation of the 3D model, as well as the code, animations and the link with the external text-to-speech service.

Concept

Het Belang van Limburg & myself

Design

Kay Aerts & myself

Development

Myself

Animation

Myself
Interactive Fiction

Interactive Fiction

Concept, Design, Development

Ketnet wants to innovate and we're happy to help. For example when they wanted to create interactive fiction, as one of the first Belgian television companies. They came to use with a question: how do we turn our popular show "De Regel van 3S" into an interactive episode?

As an answer to that question, we developed a framework that allows them to absorb the viewer into the fiction. The viewer not only gets to decide the faith of the characters, but is also tested for their speed and agility if they want to bring the interactive segments to a good end. Try it for yourself in your browser or search for "Regel het voor Dries: de kunstroof" in the Ketnet app!

Because this was uncharted terrain for the show's producers, I guided them with the writing of the script and during the recording of some action sequences.

Concept

Ketnet, Bregt Vanbilsen & myself

Design

Kay Aerts & myself

Development

Myself
Philippaerts

Philippaerts

Development, Animation

The Philippaerts family is internationally known for their impressive performances in the world of equestrian sports. Through subtle animations in the Drupal website that we created for them, we tried to capture the elegance of their magnificent horses.

Design

Kay Aerts

Development

Myself

Animations

Myself